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Devlog
Final: A Completed Game!
June 29, 2022
by
GusDT
Late June 2022 Finally, after many months of hard work and countless hours trying to iron out all the issues, the game is finally ready for its initial Version 1.0 release - Whilst I know that it is f...
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8/Game Modes and Menu Screen
June 29, 2022
by
GusDT
June 2022 I wanted to have an appropriately Gothic and macabre opening screen that would be eye-catching to players and wouldn't just sit static on the screen. Hence I decided to make a disturbing and...
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7/Stats Screen and Replayability
June 28, 2022
by
GusDT
May 2022 At this stage, the game was starting to shape up and was beginning to look and sound how I wanted it to when I started the project. However, it still lacked some pomp and ceremony for when th...
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6/Project Sound Design
June 28, 2022
by
GusDT
April 2022 After implementing all the visual design, I still felt that something was missing from the game - the new sprites, background and UI had helped in fostering the right atmosphere, yet the ga...
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5/HUD Make-over and Pop-ups
June 28, 2022
by
GusDT
March 2022 Up until now, my main focus has been getting the core mechanics of the game working and functional. However, despite achieving this, I couldn't help but feel the game was missing something...
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4/Instructions and Control Screens
June 28, 2022
by
GusDT
February 2022 I submitted the game for some playtesting and I got some interesting feedback - quite a few of the players felt that they didn't understand some of the basic mechanics or how enemies beh...
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3/Bomb Attack Added
June 25, 2022
by
GusDT
January 2022 I added a new type of attack once the player reaches level 5. When equipped, the bombs appear where the player clicks but is limited to placing 5 at a time. On playtesting, I found that t...
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2/Fixed Respawns and New Enemy Types
June 25, 2022
by
GusDT
December 2021 I fixed the respawn issues and amped up the difficulty by adding more demons on screen at once. I added a faster 'Grabber' enemy that paralyses the player for a short time if collided wi...
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1/Basic Prototype
June 25, 2022
by
GusDT
1
November 2021 This is the basic prototype of the game, where the player can move in all 4 directions and, most importantly, can fire thunderbolts. This was tricky to implement, especially getting the...
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