5/HUD Make-over and Pop-ups


March 2022

Up until now, my main focus has been getting the core mechanics of the game working and functional. However, despite achieving this, I couldn't help but feel the game was missing something crucial - some character!

I re-designed my UI and spent some time designing an appropriately hellish background that I thought would fit into the game's theme and colour pallet. I was surprised at how this instantly added a bit more life to the game and it taught me that creating the right atmosphere in a game space is just as important as having functioning mechanics.

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