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Distant Shores

Distant Shores

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Devlog

  • Finial: Submitted Build
    July 12, 2022 by GusDT
    Submitted Build! Even though this version was far from perfect, had several features cut and had many bugs yet to be ironed out, my team was very proud to submit this version of Distant Shores after 3... Continue reading
  • 4/Endgame Consequences
    July 12, 2022 by GusDT
    Mephistopheles Once the 3 in-game days are up and the player has used up all the available time, the screen changes and a divine, floating figure appears to them. They introduce themselves as Mephisto... Continue reading
  • 3/Resource Management and Branching Paths
    July 12, 2022 by GusDT
    Resource Management Considering that the game revolves around the duality of Karma (good vs. evil), there needed to be some sort of interesting dynamic to how the player would choose these acts - It w... Continue reading
  • 2/Map Building and Storyboarding
    July 12, 2022 by GusDT
    StoryBoarding After some initial disagreements about what the central mechanics should be in the game, (some members thought there should be a combat system), we ended up going in the direction of tex... Continue reading
  • 1/Planning Stage and Initial Concepts
    July 12, 2022 by GusDT
    Role Assigning: Having split up into our respective groups, my team's first port of call was to separate out the workload and decide which roles people wanted to fill - Between the 6 of us, we had ass... Continue reading
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